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Dnd 5e school of magic
Dnd 5e school of magic










dnd 5e school of magic

Nor do they include the stat blocks of any summoned or conjured creatures.

dnd 5e school of magic

Word counts do not include the spell name, level, school, casting time, range, components, or duration. Note that this only includes exact name matches: Animal FriendshipĪll data is taken from the three main fifth edition rulebooks (Player’s Handbook, Xanathar’s Guide to Everything, and Tasha’s Cauldron of Everything). Beyond that, there’s no real pattern, with 5th-level, 8th-level, and 4th-level spells as the next most common.ġ7 Enchantment spells have been around since the first edition of Dungeons and Dragons. 1 minute spell durations are the most common for Enchanters.Ĥ5% of Enchantment spells are 1st- or 2nd-level. Hex, Compelled Duel, Antipathy/Sympathy, and Geas are the only spells in the school that break this mold.ħ1% of Enchantment spells occur instantaneously or last for 1 minute or 1 hour. Note: Power Word Kill instantly kills any target with 100 or fewer hit points, so it deals the highest single target damage of Enchantment spellsĮnchantment spells are overwhelmingly (90.5%) 1 action casting times. Seeing as it can affect up to 10 creatures in 90 feet, you’ll likely do somewhere between 122-490 total damage with this ninth-level spell.Īlso, failed saves result in a stun, and lethal damage blows up the target’s head - pretty badass mind magic if you ask us. The School of Enchantment’s most damaging ability is Psychic Scream, with an average damage of 49 psychic damage on a failed save - per target hit. Intelligence, Charisma, and Constitution saving throws are also in the mix, but Strength and Dexterity won’t help you at all with Enchantresses. If you’re trying to save yourself from being enchanted, it pays to invest in Wisdom - more than half (52%) of Enchantment spells require a Wisdom saving throw. For the most part, Enchantment deals psychic damage, but Hex breaks the mold with a bit of necrotic damage. While Enchantment magic is mostly about gaining other advantages, 19% of the school’s spells do deal direct damage.

dnd 5e school of magic

Xanathar’s Guide to Everything added 6, and Tasha’s Cauldron included 2 more.Įnchanter heavily favor mid-ranged magics, with 86% of the school’s spells having a range between 30 and 90 feet.Įnchantment has 10 area of effect spells.Ģ0 Enchantment spells (47% of the school) can be upcast The Player’s Handbook started DnD 5e off with 34 Enchantment spells. There are 21 concentration spells and 1 ritual spell (Animal Messenger) in the School of Enchantment. Evidently, Enchanters get as good of deals on the spells they cast as the creatures they charm with those spells. On top of that, 0 Enchantment spells have a price requirement on the material component. However, no Enchantment spells consume the material component. Healing, not so much.ĩ3% of Enchantment spells require a verbal component, and 67% require a material component. Dealing damage, boosting ally’s capabilities, and coming in with utility are also part of the Enchanter’s toolkit. Bards also have the most Enchantment-heavy spell list - nearly a quarter (24.63%) of Bard spells fall into the school.Ĩ1% of Enchantment spells are debuffs.Bards, with access to 33 Enchantment spells, have the most of any class.Īrtificers don’t mess with Enchantment magic at all, sporting 0 of the schools’ spells in their base class spell list. There are 42 Enchantment spells, the four lowest count of DnD 5e’s eight spell schools.Įnchantment has the fourth-highest average word count (148) and median word count (125) - middle of the pack in terms of complexity.Įnchantment is the only spell school where Wizards don’t have access to the greatest number of spells. Power Word Kill is also the second-shortest ninth-level spell in 5e ( after Invulnerability). The School of Enchantment’s shortest spell is the ninth-level Power Word Kill (38 words) and longest spell is eight-level Antipathy/Sympathy (414 words). Here are 20 statistics on DnD 5e’s Enchantment spells:

dnd 5e school of magic

Before you send in your application to the School of Enchantment, it helps to know what you’re in for (or up against). Enchantresses call upon subtle arts to warp the minds of those who stand in their way, usually favoring guile over outright belligerence.īut when push comes to shove, Enchanters are also equipped with spells that can cause psychic pain to their foes, along with a host of other unpleasant effects. Whether you’re out to ease people’s worries or sow discord among the harmonious, the School of Enchantment has the bewitching magic that you’re looking for.












Dnd 5e school of magic